The Store Room is the room where you appear every time when starting the __PRODUCT_NAME__ game. You can reach most of other rooms from this room. Here, you can store your puzzles and you can pursue many various operations with them - organize in albums, print and send your puzzles, create standalone games, set a puzzle picture as a wallpaper and so on.
You can see every puzzle as an icon (preview) on the room desktop. There are various pieces of information on the icon. On the icon representing a puzzle (further called plainly a puzzle) there is also a button for the access to the context menu of a puzzle. This button allows you to accomplish operations connected with a puzzle. You can move a puzzle arbitrarily all over the room desktop. If there are many puzzles, you can organize them in albums. The amount of puzzles in the Store Room is limited only with the size of your hard disk. So you do not have to worry about not fitting all the puzzles you wish to have.
Moves you into the Create Room where you can create a new puzzle. For more, see How to create a puzzle or Create Room.
Creates a new album. For more, see Album and all you can do with it.
Moves you into the Gallery Room.
Allows you to modify look and behavior of the game as you wish. For more, see Options.
See How to order.
Displays this help.
Finishes __PRODUCT_NAME__ and returns you back to the operating system.
To select a puzzle in the Store Room is similar to working with files in the Windows operating system. If you want to select a puzzle, simply click the left mouse button on it. The edges of every selected puzzle are highlighted. To select two or more puzzles is possible in two ways:
However, it is not possible to select more puzzles from different albums.
To move and copy a puzzle is analogous to working with the Windows operating system.
To move a puzzle, you can simply select it and move it with the pressed left mouse button to the desired place (e.g. to an album).
To copy a puzzle, you can select it, drag it with the pressed CTRL key to the desired place and drop it.
If you move or copy a puzzle into an album, which contains another puzzle of the same name, __PRODUCT_NAME__ automatically adds a number to the puzzle name in order to prevent an album from having two puzzles of the same name inside.
| An icon representing a puzzle provides a wide range of information: | |
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More information about your puzzle can be found on the Info panel.
The puzzle context menu can be displayed in two ways:
Note: If you have selected more puzzles, a context menu for more puzzles displays and some options will not be available.
Moves you and a puzzle into the Play Room. You can start solving the puzzle (How to play a puzzle). You can also start the game by a double-click on a puzzle in the Store Room.
Moves you and a puzzle into the Modify Room where you can modify your puzzle. Having been changed the puzzle is automatically decomposed. But you cannot use this command, if the puzzle is a surprise.
Allows you to change the name of the puzzle. There cannot be two puzzles of the same name in one album. If you use the same name twice, you will be warned.
Delete the puzzle from the Store Room and your disk. Please be careful! Once deleted puzzle cannot be restored.
If you miss a trash known from an operating system, here is a little trick: Create a new album and call it "Trash". When you want to delete some puzzles, bring them into the "Trash". When the album "Trash" is too full, just clear it away.
Decomposes the puzzle to single pieces.
The following commands can be used only in case the puzzle is solved.
Moves the puzzle into the depository in the gallery (Gallery Room). You can move only single puzzles not the whole albums.
Places the picture of the puzzle on the background of the __PRODUCT_NAME__ desktop. To modify or remove it you can use Options in the main menu of the Store Room.
Places the picture of the puzzle on the background of the Windows desktop. How to remove a wallpaper, see FAQ.
Prints out the puzzle together with its name. This command cannot be used when the puzzle is a surprise.
Sends the puzzle, see Mailing and Exporting.
Saves the puzzle on a disk.
The panel provides you with detailed information about a selected puzzle. Displayed information vary in accordance with the status of the puzzle - whether you have already started solving the puzzle, you have finished or you have just created it. If there is some unnecessary information on the panel or if you want more information, you can switch it off or on by Options in the room main menu.
Displays the name of the puzzle
Displays the number of pieces.
Displays the percentage you have already solved.
Displays the date when you started solving the puzzle.
Displays the period of time taken by solving the puzzle.
Informs you where the image of the puzzle is placed.
If you are not connected to the Internet or your connection is slower, it is advisable to prefer puzzles which are "embedded".
Informs you where music for the puzzle is placed.
Displays the date when the puzzle was created.
Displays the size of the file taken by the puzzle on your disk (when using a normal picture for a puzzle the size is insignificant but when using a movie, the size can be significant).
Displays a description of the puzzle.
One or more puzzles can be packed and mailed or exported as one file. You can mail it to your family members, friends or colleagues. A receiver can play a puzzle from you comfortably on his computer. It is not possible to send or export the purchased puzzles.
Puzzles can be sent or exported in the following formats:
Such a file contains everything a receiver needs for playing your puzzle(s). The receiver does not have to have __PRODUCT_NAME__ installed but if he does so, the puzzle(s) can be easily copied there. Sending this type of files be please aware the fact that some email account providers block EXE files. Therefore the file does not have to be delivered.
Such a file contains only puzzles. To play them a receiver has to already have __PRODUCT_NAME__ installed in his computer. To open the PZP file and play the puzzles the receiver needs only to double click on the PZP file. The advantage is that this file is smaller than the Executable (EXE) format. This format is not infectible with viruses and cannot carry any code which could cause any harm to a receiver.
If you are going to put the created file on a web page or a medium, we would be glad when you add also a link to the __PRODUCT_NAME__ home page:
http://www.tibosoftware.com/jigsaw-puzzle.htm
Or click here for buttons or banners.
Thank you.
How to send a puzzle, How to create a standalone game, End user license agreement
Variation for vendors
One or more puzzles can be packed and mailed or exported as one file. You can send it to your family members, friends or colleagues. A receiver can play a puzzle from you comfortably on his computer.
The receiver does not have to have __PRODUCT_NAME__ installed. Sending this files be please aware the fact that some email account providers block EXE files. Therefore the file does not have to be delivered.
Specifies the language of users interface. After having changed the language you have to re-start the game.
Specifies the language of Help. After having changed the language you have to re-start the game. Click here to see our web site for other languages.
Specifies the skin of users interface. After having changed the skin you have to re-start the game. Click here to see our web site for other skins.
Specifies whether to use or not a wallpaper. On the desktop background in the Store Room there can be your own picture.
The procedure is as follows:
Allows you to adjust the list of displayed information on the Info panel of the Store Room.
Allows you to adjust the list of displayed information on the Info panel of the Create Room.
Allows you to be informed about new version and edition releases. The news are automatically checked via the Internet during starting the application.
Image size in the Play Room in proportion to the desktop (in percentage).
| Value | Description |
|---|---|
| 100% | The image occupies the greatest deal of space in the Play Room. |
| Less than 100% | A smaller image and more space around the image for putting off pieces. |
| 50% | Default value. |
Warning: If you do not know what this parameter means, do not change this value.